If you wish, you may create a custom battle move for your pokemon.
example
Pokemon: Turtwig Type: Grass Sig move: Super leaf Description: Turtwig pulls out a sharp giant leaf from the ground and hurls it at the foe.(usually most descriptions should be longer than this) Approx. damage: 45 HP (remember all pokemon start at level 5 with 130 HP. Status changing effects: foe may flinch.
-Be sure to make it original, -and dont try to create some super omni powerful attack causing 400 HP damage, it wont get approved.
remember that after a while you should update your team in the registration forrum, when your pokemon learns new attacks, gains levels, obtain natures, ectect.
Il Make My Sig Move!!! Pokemon:Gible Type:Dragon Sig Move:Dragonquake description:Gible Creates a earthquake with dragon energy then a Sandstorm appears and stays for 5 turns Approx.dammage:40 Status changing effects:sandstorm for 5 turns
Question:if my gible evolves to a Gabite can i give him a signiture move??? oh yeah if my gabite has a sig move he has now 2 moves right!?!
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Pokemon Beyond Ground Gym Leader Ember!!! put the dirt badge on my sig cause i cant....
"-and dont try to create some super omni powerful attack causing 400 HP damage, it wont get approved."
xD This made me laugh.
Anyways......
Pokemon: Eevee Type: Normal Sig move: Mikoto Blade Description: Eevee uses it's speed to create a circle of energy. Then it grips the circle and hurls it at the foe, trapping it for up to 5 turns. (I like the trapping ideas. :D) Approx. damage: 1000000000~ (lol jk.) 45 hp Status changing effects: Blindness which increases the chance of a missed attack (like the mist in DP) or paralysis.
Pokemon: Sableye Type:Dark/Ghost Move name: Chainsaw Claw Move type: Dark Description: The users claws grow sharper then vibrate wildly, the claws hook the foe for 3-5 turns and does 8 hp damage each turn. The user takes 5 recoil damage each turn and must wait until the move ends before it can choose a new move to use Approximate damage: 85 PP:10 After-effects:Foe may flinch, user must rest 1 turn, user slows down due to fatigue Side notes: All damage increases every 7 levels(Recoil,turn,main) by 7% and speed lost decreases by 2% every 8 levels
I hope this is accepted!
-- Edited by Shotty Sniper at 23:05, 2008-07-07
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The 5 simple steps to being a Shotty Sniper... 1.Lock 2.Load 3.Aim 4.Squeeze 5.Run like hell
Dratini- Dragon's Fury- Causes a storm of Flames to surround the enemy(ies) and burns(5HP damage per turn while burned) them and also causes 80HP damage...this move can only be used once every other turn...
Bagon- Ominous Cry- Causes a Salamence to appear and attack the enemy's pokemon 100HP (too high?)... this attack may only be used once per battle
Name: Treecko Type: Grass Move name: Mark of the Wild Move type: Grass Description: Buffs up allies and user and increases all stats by 3% and all Grass type allies by 5% and does 10 damage to the enemy Side notes: Can only be used once a battle, damages user for 1% of its HP, buff lasts for 6 turns only
Name: Sneasel Type:Dark/Ice Move name: Twilight Star Move type: ??? (Unkown type) Description: Battlefield gains Twilight weather affect which speeds up pokemon who are connected to night time (dark/ghost types, nocturnal pokemon like Hoot-Hoot or Luxray) Does 15 damage to the enemy and will heal the pokemon who is active on the side of the user after 3 turns by 50 HP Side notes: Can be used 5 times a battle but the heal affect happens only once a battle
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The 5 simple steps to being a Shotty Sniper... 1.Lock 2.Load 3.Aim 4.Squeeze 5.Run like hell
Heeeey. That means I can make another sig move. x3
Besides Eevee:
Name: Plusle Type: Electric Move: Positive Energy Move Type: Electric/Normal Description: A illuminated red plus sign appears on the field, healing the user with 20 hp every two turns. Last 10 turns. PP: 5 Effects: All pokemon may flinch every two turns. Lasts as long as the move. 75% chance of flinching.
Name: Minun Type: Electric Move: Negative Energy Move Type: Dark/Electric Description: A illuminated blue negative sign appears on the field. The foe loses 20 hp every turns and gets paralysis status. Lasts 5-10 turns. 30% chance it'll last for 7 turns, 15% chance it'll last for 9 turns, 7.5% chance it'll last for 10 turns. PP: 5 Effects: User loses half of hp.
Name: Mawile Type: Steel Move name: Hammer of Dawn Move type: Steel Description: The user charges power for 1 turn then summons the morning star the next turn to drop a gigantic laser beam of power capable of drilling a mile into the earth to do 105 damage to the enemy Side notes: Can only be used once every 2 battles, users stats all drop by 10, user takes 50 recoil damage, move powers up by 20 if it is early morning (12 AM-5 AM) or if the Twilight weather affect is active but powers up by 30 if the user faints from recoil and/or is the last pokemon left standing on its team
Name: Porygon Type: Normal Move name: System Overload Move type: Electric Description: The user overloads with electricity and then explodes to release it and does 75 damage to the enemy and paralyzes it. The user only has 12 HP left and all stats drop by 3 Side notes: Foe and user may flinch
Name: Shinx Type: Electric Move name: Maelstrom (a type of VERY strong and rare storm that sometimes has red clouds ) Move type: Electric Description: Does 65 damage to enemy and battlefield gains Lightning Storm weather effect Side notes: Can only be used 5 times in a battle and can only be used once every 2 turns, Lightning Storm weather speeds up electric pokemon and damages non-electrics for 5 damage every turn
Hope these are legit... The Mawile Hammer of Dawn move might be a little to much... You can edit it if you want or let me choose a new move
-- Edited by Shotty Sniper at 20:30, 2008-07-08
-- Edited by Shotty Sniper at 23:43, 2008-07-08
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The 5 simple steps to being a Shotty Sniper... 1.Lock 2.Load 3.Aim 4.Squeeze 5.Run like hell
treeko- Good idea, but there are no stats, like attack and defense stats . So modify your treeko's sig so that there is no status changing effects, just HP and effects like burn,freeze,poisen,ect are allowed,
sneasel- ""after 3 turns by 50 HP"" Do you mean 50HP every 3 turns or 50HP after 3 turns are over?
mawile- to heck with it *approved* =)
Porygon- *approved*
Shinx- How bout we say can only be used 3 times during battle?
Aron Type:Steel Name:MetalFrenzy Description:Aron goes nuts and attacks with its powerful attacks does aprox 35 dammage for 5 turns. aron becomes confused starting at the thirted turn that it used Metal Frenzy
Larvitar: type:Dark Name:FatherAndSon:HyperBeam description:The Spirit Of Tyranitar Comes And the Two uses HyperBeam aprox 60 damage can only be use when larvitars life is below 20 hp
Post if you want to make it more balanced hope this is Legit!!!
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Pokemon Beyond Ground Gym Leader Ember!!! put the dirt badge on my sig cause i cant....
Gligar Name:Air Mob Type:flying Aprox dammage:20 plus 5 for each pokemon other than gligar on my team Description:it sends sonar waves to attract other gligar that sworm the opponent
Trapinch Name:Sand Pit Type:ground Aprox dammage:5 description:Trapinch digs digs and digs then twist the sand to create a pit of sand and every turn the oppenent pokemon loses 5 hp(this doest change even when the oppenent swich pokemon)
Tell me if need balanceing or whatever Hope Legit if not il KILL YOU!!!
-- Edited by PokemonMaster at 18:42, 2008-07-09
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Pokemon Beyond Ground Gym Leader Ember!!! put the dirt badge on my sig cause i cant....
Type: Normal Sig move: Gorilla Time Description: Aipom uses Gorilla time to grow 10 times its normal size, after it grows it than slams the foe with its now giant fist tail causing massive damage. Approx. damage: 45 HP Status changing effects: foe may flinch. Side notes: It may fail the more its used in one battle.
Geodude
Type:rock Sig move: Igneous Defence Description: Geodude makes it self very Hard...and protects it self from any attack under 30 HP. If the move is above 30HP it is whatever damage it does - 30HP Example: an attack at geodude causes 50HP, but after Geodude uses Igneous defence: 50 - 30 = 20HP damage done to Geodude. Approx. damage: N/A status changing effect: N/A Side notes: It may fail the more its used in one battle.
Riolu Name:Aura Pressure Jab description:riolu punchs hard with enough aura to push air pressure and hit oppenent hard aprox dmg:40 Effects:can break through Shield like moves such as protect,dectect,etc and defense booster don't aply
-- Edited by PokemonMaster at 04:25, 2008-07-10
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Pokemon Beyond Ground Gym Leader Ember!!! put the dirt badge on my sig cause i cant....
Pichu Name:HugeElectroSlash Description:Pichu calls out his fellow buddys all at once gather so much electricity.With the electricity, they formed something huge.Pichu break it in half and use it as a weapon!!! aprox damage:44
So like this???
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I wonder if I get shaymin in the role play... :D
Once you see a Pikachu, it will say pika pika then do whatever it wants.
Charmander Name:Ultimate Ember Description: Takes one turn to charge, charmander completly covers itself in a big aura of fire, After one turn charmander charges the foe to cause 65 HP damage approx. damage: 65 HP Effects: 75% chance of a burn.
Pokemon: Totodile Type: Water/Physical Sig move: Bubble Fang Description: The water stored inside Totodiles fangs begin to ooze out of its teeth. The liguid then becomes very bubbly. Totodile opens its mouth up and unleashes a huge Crunch to the foe. Approx. damage: 50 HP Status changing effects: Foe may flinch and may receive rabies/posioned
Chinchar Name:Fire Punch Description:Chimchar charges up fire on his hand and does inflict damage to the foe but it may hit itself by recoil. Dmg:39
Piplup Name:Frozen Ice Description:Piplup spays out water from her mouth then when it hits the foe the foe becomes frozen. Dmg:33
Turtwig Name:healing Leaf Description:Turtwig uses razor leaf while healing itself but the razor leaf wont do alot of dmg. Dmg:22(Heals 40 life) I will finish this later okay???
Pokemon: Vulipix Type: Fire/Physical Sig move: Flare Whack Description: Vulpix engulfs its body in flames. Vulpix then takes aim at its enemy and raises all six of its tails. Vulpix then whacks the foe with all of its tails. Approx. damage: 10 HP per hit (Maximum of 6 hits) Status changing effects: Foe may burn.
Pokemon: Combee Type: Bug/Special Sig move: Obliteration Order Description: Combee quickly multiplies itself in order to make a huge wall. The Combees then form a huge hive and engulf the enemy within the hive. After the attack, Combee loses all of its defense making the next attack a KO. Approx. damage: 90 HP Status changing effects: N/A
Pokemon: Skorupi Type: Normal/Special Sig move: Anti-Acupressure Description: Skorupi begins to raise speed, and runs as close as it can to the enemy. It then raises its stinger on its tail and puntures the enemy. After the enemy recieves the pain and toxin, Skorupi backs up as far as it can. Approx. damage: 0 HP Status changing effects: Foe gains a random Status Effect.
Pokemon: Mareep Type: Grass-Electric/Special Sig move: Sparkle Spore Description: Mareep concentrates on its cotton outside of its body. Then layers of it fall of and start to attarct to the enemy. The cotton holds the enemy down and sparks begin to electricute them. Approx. damage: 50 HP Status changing effects: Foe may be paralyzed or may fall asleep. Can only be used once per battle because Mareep will be cotton-less afterwards.
Pokemon: Snorunt Type: Dark/Physical Sig move: Dark Shard Description: Snorunt gathers all of the foes anger into a shard shaped like an ice crystal. After reaching its maximum size, Snorunt unleashes the icicle at the foe. Approx. damage: Depends on much the Pokemon is agrivated. (Minimum 20 HP) Status changing effects: Foe may flinch.
Pokemon: Riolu/Mist Type: Steel Sig move: Lifeforce (Aura) Katana Description: Riolu forms a katana out of aura (which looks like a purely blue katana that glows) and uses it... well... like a sword should be used. Riolu slashes the opponent quickly (2-7 times) then recovers half the damage done. The concept of Riolu's recovery comes from the fact the Katana is made from Lifeforce (Aura). Approx. damage: 10 damage per slash (So anywhere from 20-70 damage); Heals Riolu for half the damage done (So anywhere from 10-35 health) Status changing effects: N/A
Pokemon: Scyther/Sword Type: Dark Sig move: ShadowScythe Shuriken Description: Scyther spins around rapidly, at such high speeds he resembles a shuriken, then jumps and spins at the opponent, sometimes at speeds that cause a second 'shadow' shuriken to appear and fly at the opponent after Scyther does, causing either 1 or 2 hits. Approx. damage: 30 damage per hit (max. of 60 damage) Status changing effects: Opponent may flinch
Pokemon: Pichu/Chaka Type: Fire Sig move: Burning Volt Tackle Description: Pichu begins the attack as a Volt Tackle, but the voltage causes a spark and the tip of Pichu's fur catches fire (just the tip, not enough to bald Pichu) and instead of electricity, fire surrounds her. Pichu then runs at the opponent like a regular Volt Tackle. May only be used once per battle, may cause recoil. Approx. damage: 100 HP (May cause from 0-50 recoil damage to Pichu if successful.) Status changing effects: May burn the opponent
DoDuo: Type: Pshycic Sig move: Double Thought Description- On the first turn, The First head on Doduo predicts, senses, and dodges the oncoming attack of its opponet. The Second Head, On the Second Turn, unleashes a Brutal terrible Thought to Its opponet causing damage and a chance of confusion or flinching. Accuracy:80% Damage: 60 HP Status Changing effects: opponet may flinch or become confused IMPORTANT NOTES: THE ATTACK FAILS, if doduos opponet does not attack doduo. Example: if Doduo attempts a Double thought attack, but doduos opponet uses Leer, the whole attack fails.
So I guess I'm gonna make an signature move for my pokemon...
Budew (Pollen): Name: GrassyHitPoints( GrassyHP for short) Description: Pollen attacks with a grassy ball that's twice it's size, it heals half the amount of the damage the opponent took. type: grass damage: 40
Eevee: Name: FuryJaw Description: Eevee charges to the foe and bite's him. Eevee can charge and bite him 2-5 times. type: dark damage: 10 dmg each bite (5 charge and 5 bite)
Okay, so I gotta wait to get approve and off I go to the Beyond: National park?
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I wonder if I get shaymin in the role play... :D
Once you see a Pikachu, it will say pika pika then do whatever it wants.